public class Face : IDisposable
Public Class Face
Implements IDisposable
public ref class Face : IDisposable
type Face =
class
interface IDisposable
end
All faces must be represented by a unique id in order to correlate faces across frames, if you only have one face it can be something as simple as sequential number like "1". If you have a face recognition engine which can perform recognition this could be a proper name.
Ultimately this id is just used to correlate information streams on the server.
Face | Create a Face object |
Detected | Sets if the face was detected or assumed based on prior knowledge. |
Identifier | Get or set the identity of this face |
PosePoints | Get the PosePoints added to this face |
PoseValid | Sets if the pose points are valid for this face. |
AddAttribute | Add an attribute which used to augment the face with additional data. |
AddPosePoint | Add a PosePoint to this face object |
Dispose | Releases all resources used by the Face |
Dispose(Boolean) | Releases the unmanaged resources used by the Face and optionally releases the managed resources |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize | (Overrides ObjectFinalize) |
GetHashCode | Serves as the default hash function. (Inherited from Object) |
GetType | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
SetRect | Set the bounding rectangle of the face. |
ToString | Returns a string that represents the current object. (Inherited from Object) |