public class Face : IDisposablePublic Class Face
Implements IDisposablepublic ref class Face : IDisposabletype Face =
class
interface IDisposable
endAll faces must be represented by a unique id in order to correlate faces across frames, if you only have one face it can be something as simple as sequential number like "1". If you have a face recognition engine which can perform recognition this could be a proper name.
Ultimately this id is just used to correlate information streams on the server.
| Face | Create a Face object |
| Detected | Sets if the face was detected or assumed based on prior knowledge. |
| Identifier | Get or set the identity of this face |
| PosePoints | Get the PosePoints added to this face |
| PoseValid | Sets if the pose points are valid for this face. |
| AddAttribute | Add an attribute which used to augment the face with additional data. |
| AddPosePoint | Add a PosePoint to this face object |
| Dispose | Releases all resources used by the Face |
| Dispose(Boolean) | Releases the unmanaged resources used by the Face and optionally releases the managed resources |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | (Overrides ObjectFinalize) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| SetRect | Set the bounding rectangle of the face. |
| ToString | Returns a string that represents the current object. (Inherited from Object) |